Visual Encyclopedia

The Legend of Zelda

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The Legend of Zelda: Ocarina of Time (1998)

The game also pioneered the z-targeting technique- permitting players in a 3D world to stay focused on an enemy while moving around. It has since been adapted by countless 3D games.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The golden cartridges returned, but in limited number.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The Lizafols, introduced in its most commonly associated form.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Original artwork for the Poe, a troubled spirit of the dead..

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The other core game-mechanic was the ability to travel seven years through time, exploring the world twice and experiencing the result of the kingdom's fall.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Original artwork from the game's strategy guide depicting Link's fight against Ganondorf.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Gamers, including my 6-year old self, found themselves picking their jaw off the ground when the stepped in the 3D world of Hyrule for the first time.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Main Title screen, one of the first to have a cinematic pan of gameplay footage running in the background.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Artwork for the Deku Baba, a foe which first appeared in this game and is a common enemy on consoles since.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time

Beloved by many, OoT has been christened by many gamers as not only the best Zelda game ever made, but as the greatest videogame of all time.

Contributed by Kyle Hawkins