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The Legend of Zelda

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The Legend of Zelda Majora's Mask (2000)

Another key game feature was the focus placed upon collectible masks -all which served a purpose at some point but many which the player would never get without doing side-quests.

Contributed by Kyle Hawkins

The Legend of Zelda Majora's Mask (2000)

The game added a rare element- a doomsday clock which promised to kill the player and everything accomplished after a three day cycle had completed.

Contributed by Kyle Hawkins

The Legend of Zelda Majora's Mask (2000)

The much-anticipated sequel to Ocarina of Time, Majora's Mask took a series of risks that did not help its reception, but that has allowed the game to remain unique after thirteen years of game development.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The old villain of Ganon also got his human counterpart in this game, which explained the source of the evil wizard's power.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Old enemies from earlier games made their return, bigger and badder than ever.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

Though the Redead is the most iconic, the internet has had a recent fascination with frightening characters from OoT, such as the Deadhand.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The game also saw the first appearance of the Redead, a monster whos screams and piggy-back attack have terrified countless young gamers.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The game also used magical spells on a level not seen since Zelda II.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The game also popularized the notion of Zelda's nurse, Impa, as being a warrior rather than an old lady.

Contributed by Kyle Hawkins

The Legend of Zelda: Ocarina of Time (1998)

The game also contains some of the most interesting and unique bosses faced in the series.

Contributed by Kyle Hawkins