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After the initial tech demo, many Zelda fans were disappointed with what they saw.
Contributed by Kyle Hawkins
Boasting the largest overworld of any Zelda game yet (though mostly sea), WW gave players a grand adventure where discovering every side-quest is impossible for the less-than-hardcore gamer.
Contributed by Kyle Hawkins
Showing off the new capabilities of the new gaming system, this tech demo wowed fans but contributed to some disappointment when the next title was revealed.
Contributed by Kyle Hawkins
Arguably the least useful of the masks, the Circus Leader's mask made it easier to complete a quest which would have already been completed once by the time you get it. Still, doing it again get Link a big hug from the farm-girl.
Contributed by Kyle Hawkins
MM brings a delightful cast of characters to the table- reusing many of the models from its predecessor to save time but then adding a few new ones.
Contributed by Kyle Hawkins
The happy mask salesman returns from Ocarina of Time, being the second time Mario is referenced in the series.
Contributed by Kyle Hawkins
Though featuring fewer bosses than most Zelda titles, MM made up for it by forcing the player to fight the same boss more than one due to the three-day cycle.
Contributed by Kyle Hawkins
The stone mask makes the hero invisible to most foes: after all, it is just a rock with clothes.
Contributed by Kyle Hawkins