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The Legend of Zelda

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The Legend of Zelda: Twilight Princess (2006)

Even the Triforce bearers are not immune to corruption and serving the darkness.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

Popular items also got a re-touch and re-introduction to the series.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

Because saving the kingdom isn't so important that we can't take a few breaks.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

This was also meant to be one of the darkest Zelda titles yet, though that sometimes seems a little forced.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

Nintendo sought to make this game truly epic, and the effort shows very clearly in some mildly forced circumstances.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

[Mild spoilers] Unsurprisingly, much of the game revolves around the enigmatic character of Midna: the Twilight Princess.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

The addition of mount-to-mount combat was an unseen but welcome feature.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

Nintendo took many of the old favorites, and built them up to be better than ever. Observe the Darknut.

Contributed by Kyle Hawkins

The Legend of Zelda: Twilight Princess (2006)

Though TP was developed for the Gamecube, Nintendo was eager to test out some of the features of their new system, the WII.

Contributed by Kyle Hawkins