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Super Mario 3D Land

Super Mario 3D Land is a platform game in the Super Mario series developed by Nintendo EAD Tokyo, with development assistance from Brownie Brown, for the Nintendo 3DS. The game was the first in the Mario franchise to be released for the system and was released worldwide in November 2011. It was revealed at Nintendo's Keynote Conference during the 2011 Game Developers Conference held in San Francisco. A sequel, titled Super Mario 3D World, was released for the Wii U in 2013.

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According to Mario creator Shigeru Miyamoto, the term Land is used in the title of this game to pay homage to past Mario titles, like Super Mario Land and its 2D art style.[21] The yellow switch that changes the camera angle from this game has an eye icon. This eye is the same as the one seen when in first-person mode in the Super Mario Galaxy games. This is the first Mario platformer game since Super Mario World where Mario cannot perform a Triple Jump (released 21 years prior). This is also the first 3D Mario platformer game where he cannot perform this move. This is also the first Mario platformer game since Super Mario Bros. 3 and Super Mario 64 where neither Yoshi (including cameos in Super Mario Galaxy and minigames in New Super Mario Bros.) nor Bowser Jr., respectively make an appearance, despite their constant involvement in the previous installments. Super Mario 3D Land is the first installment in the Mario series overall (excluding crossover installments) to be officially localised to Dutch, Portuguese and Russian. [22] [23] [24] Mario & Sonic at the Olympic Winter Games is actually the first game with Mario officially localised to Dutch. However, it is a crossover game and it is localised and published by Sega. Nintendo also stated on its official news update: "SUPER MARIO 3D LAND™ and Mario Kart 7 include for the first time [in the Mario series] fully Dutch screen texts." [22] As a reference to the game, in theThe Legend of Zelda series, World 5-2 is based on the gameplay of the early The Legend of Zelda games (with the overhead camera view). In a particular area of that level, lighting all of the torches there opens up a gate and plays the classic "puzzle solved" tune from this series. Stangely, all boo's house have a easter egg, refered as "ghost", a growing in popularity myth, creepypasta, urban legend, etc. The most known is the one appearing at World 4-4, but its also in other worlds like 8-4 (this time appearing at the window at the begin of the level and near flagpole). No references in the game are about this strange phantom. This creature also bears resembelence to three figures in the Shiverburn Galaxy of Super Mario Galaxy 2 called in the coding of the game HellValleySkyTree, being a permanent part of the background. Many believe they all resemble the Kodama, a spirit from Japanese folklore said to live in certain trees (more specifically forests) in the inner reaches of the mountains. It is said that cutting down a tree that one lives in is bad luck and will be cursed.

Contributed by Christopher Williams

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