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Good article. As a lifelong point&click; rpger, it's still hard to grasp how the second coming that was meant to be Diablo III was so easily upstaged by the ultimate underdog, Torchlight. Especially relevant on a real-world industry level is how Torchlight shuns the always-online Digital Rights Management of Diablo III for a more player-friendly model of optional online and offline modes.
Contributed by Indiana Winston Jones