*Originally, the "3" in the game's logo was lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in Janurary 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the Ultra Spicy Spray. *Similar to the first Pikmin game, defeating the final boss of Pikmin 3 triggers the end of the game. *The fastest the game can be 100% completed is 10 days.
Posted in Pikmin 3
*It is suggested through in-game dialogue that this is only the second time Luigi has directly seen Professor E. Gadd and King Boo. *The game features some references and Easter Eggs, most of which appear in the intro sequence: There is a trophy over the fireplace which has a plunger and a wrench on it, suggesting that Luigi does work as a plumber from time to time. The scene when Luigi inspects his TV is a reference to a scene in the movie Poltergeist. The scene where Luigi looks down the staircase in the Hollow Tree is a reference to the movie Vertigo and the camera effect named after it. The cutscene in Treacherous Mansion where two Strong Greenies bring a suit of armor to life is a reference to Frankenstein. *This is one of the rare Nintendo games that was not released on Friday in Europe. The game was released on Thursday, March 28, 2013, because Friday, March 29, 2013 was Good Friday. In some European countries, the game was released on March 27, 2013. *For a limited time, players in Europe could purchase the retail version of the game with a glow-in-the-dark cover, and a Boo stress ball as a pre-order bonus. *Luigi keeps his flashlight out even in a lit room, unlike in the previous game. A Puzzle Swap panel based on the game can be found in the StreetPass Mii Plaza. *The first letters of each mansion, possessor, and bonus mission, in the order of the story, make out the word "ghost." If ScareScraper is included, it will also spell "ghosts". *The trick is left intact in the German and Dutch translation. The first letters make out the words "geist" in German and "spook" in Dutch. In Dutch it only works with the first letters of the possessors and bonus missions, however. In the French translation, the first letter of each bonus mission in order read "Luigi".
Posted in Luigi's Mansion: Dark Moon
According to Mario creator Shigeru Miyamoto, the term Land is used in the title of this game to pay homage to past Mario titles, like Super Mario Land and its 2D art style. The yellow switch that changes the camera angle from this game has an eye icon. This eye is the same as the one seen when in first-person mode in the Super Mario Galaxy games. This is the first Mario platformer game since Super Mario World where Mario cannot perform a Triple Jump (released 21 years prior). This is also the first 3D Mario platformer game where he cannot perform this move. This is also the first Mario platformer game since Super Mario Bros. 3 and Super Mario 64 where neither Yoshi (including cameos in Super Mario Galaxy and minigames in New Super Mario Bros.) nor Bowser Jr., respectively make an appearance, despite their constant involvement in the previous installments. Super Mario 3D Land is the first installment in the Mario series overall (excluding crossover installments) to be officially localised to Dutch, Portuguese and Russian.    Mario & Sonic at the Olympic Winter Games is actually the first game with Mario officially localised to Dutch. However, it is a crossover game and it is localised and published by Sega. Nintendo also stated on its official news update: "SUPER MARIO 3D LAND™ and Mario Kart 7 include for the first time [in the Mario series] fully Dutch screen texts."  As a reference to the game, in theThe Legend of Zelda series, World 5-2 is based on the gameplay of the early The Legend of Zelda games (with the overhead camera view). In a particular area of that level, lighting all of the torches there opens up a gate and plays the classic "puzzle solved" tune from this series. Stangely, all boo's house have a easter egg, refered as "ghost", a growing in popularity myth, creepypasta, urban legend, etc. The most known is the one appearing at World 4-4, but its also in other worlds like 8-4 (this time appearing at the window at the begin of the level and near flagpole). No references in the game are about this strange phantom. This creature also bears resembelence to three figures in the Shiverburn Galaxy of Super Mario Galaxy 2 called in the coding of the game HellValleySkyTree, being a permanent part of the background. Many believe they all resemble the Kodama, a spirit from Japanese folklore said to live in certain trees (more specifically forests) in the inner reaches of the mountains. It is said that cutting down a tree that one lives in is bad luck and will be cursed.
Posted in Super Mario 3D Land